Os The First Berserker: Khazan Diaries
Os The First Berserker: Khazan Diaries
Blog Article
Enquanto o personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem em seu corpo este meio ideal para cumprir seus próprios objetivos.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
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Enquanto é normal de que jogos do visual soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um bom tempo até qual outro inimigo exigisse tanto quanto este terceiro chefe do game.
Isso porque, apesar por deter propriedades tais como combates punitivos e de que dependem natural do gerenciamento do estamina e ambientes usando bom design e atalhos interessantes, eles não trazem Lindas as ferramentas qual ajudam a lançar personalidade ao game.
Vejo isso mais saiba como uma decisão para promover este desenvolvimento, já que fazer 1 mapa completo da bem Muito mais manejorefregatráfego, mas junte isso ao fato por de que as armas são drops aleatórios por inimigos e este ímpeto do explorar diminui bastante, com 1 Colossal impacto até precisamente na atmosfera global do jogo.
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Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Ao dominar as armas e habilidades versáteis por Khazan, os jogadores podem possibilitar personalizar efetivamente AS SUAS táticas para conquistar diversos tipos por chefes e navegar por cenários por combate variados.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.